PILOT HUNTER Kill the enemy team’s Pilots to reach the score limit and win—one point is awarded for each Pilot killed. Although killing Grunts and Spectres in this mode will not earn points towards your team’s score, doing so will still give you build time reductions on your replacement Titans and Titan Core Ability.
- TURRETSSee here Heavy turrets are designed for killing everything—including Titans. When used out in the field, they are often braced into position in urban environments atop buildings, and have a considerable range of motion and excellent target tracking systems. Multiple Titans are usually required to disable a single heavy turret by focusing their fire on it. They operate autonomously and, in most cases, can be “flipped” (to fight for the other team) when a nearby console is compromised, often with a Data Knife.
- GENERATIONS Thanks to RazorUK we basically know a ton about Generations already, I’ll spare the details. But I was given this screenshot of what “Regenerating” actually looks like.
ZIPLINESSee here Ziplines travel both ways, up and down. They’re especially helpful in CTF matches and escaping areas quickly. You can attach to it from either end or even while in midair (assuming you’re close enough.) You hold the reload button to latch on and ride.
For more images click here,